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C4d to blender
C4d to blender












Has more possibilities, also blender is good for animation. If you want to do animation specifically I suggest you learn Maya, because it If you want to do some cool renders or work as a VFX artist you should probably go with Maya, Houdini, or 3Ds Max Because this is what big studios Use.įor game development, Maya, 3Ds Max, and Blender are good choices. In the end, I would say your choice should be based on what you want and your purpose behind using the software in the first place.

c4d to blender

Eliminating the need to switch between programs.

c4d to blender

Post-produce your renders without leaving Blender.īlender features a production-ready camera and object tracking, allowing you to import raw footage, track it, mask areas and reconstruct the camera movements live in your 3d scene.

c4d to blender

These renderers can create amazing renders and they are coming with new features every year because the competition is fierce and the possibilities are limitless.īlender Image courtesy: /Blender-tutorials/Photorealistic-Rendering-using-Cycles-Blenderīlender comes with a fully-fledged built-in compositor. Its aim is to simplify the pipeline of VFX and animation companies withĪ reduced set of user interface elements, and by promoting a single passĪpproach removing all the associated storage and management costs.Īlso, there are a lot of people using external Renderers that don’t come with 3ds Max or Maya like Vray Redshift and Octane just to name a few. When it comes to rendering you can expect an equilibrium between 3ds Max and Maya because they both have the same default renderer which is Arnold for the time being.īoth programs use Arnold and it is included with a default installation of 3ds Max and Maya, supporting interactive rendering from the interface.Īrnold is a fast, memory efficient and scalable physically-based raytracer.














C4d to blender